Tuesday, 5 June 2012

Foolio Coolio - Hula Hula Remake Project

3rd Year Odeon Show gone by and luckily Hula Hula despite of many unacceptable neglects and omissions got first prize for Best Film/Reel at University of Lincoln. First and foremost the render quality from Maya output, animation and rig proved to be very poor, there is no blame however as an overall making process, toggling between software and post production stage was too hectic to make it fully valuable final product.
I decided to remake Hula Hula animation and stick to my pipeline which is mosty modo for modelling stage, possibly Maya for animation and rig and back again to modo for rendering. I may try to animate in modo though since 601 iteration has great animating options geared up. 



    First obstacle I found when modeled Foolios palm - I wanted it to by mechanical but wit a touch of organic shape and recalled Andy's Brown wonderful tutorial of C9 and his spline technique. I found out though that when I make closed cage  - patching simply does not work...  



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