Did update to my temple project and have added some roots and branches to the facade. Initialy wanted to make dead bald and pale roots but like the way sun reflecting texture details. Still few bits to do like dandling creepers over the entrance and ivy plant above, and some patches of moss around bottom of the trunk . Render time is reasonably low so far so some enhancements should be still ok.
Tuesday, 17 July 2012
Monday, 9 July 2012
Grass Test
Grass and vegetation has been created as a few single versions of weed, plant and grass clump and then slightly modified the copy of the same item, made density map for the hill to distribute a vegetation only for visible angles and made use of replicators settings.
Managed to decrease render time from 14:30 min to 2:35!!! :)Have lowered density and antialiasing options.
Managed to decrease render time from 14:30 min to 2:35!!! :)Have lowered density and antialiasing options.
Monday, 2 July 2012
Texturing Foolio 1
Finally have defined Foolios texture and materials he's made from. Have also applied some materials wear including corrosion and scratches. I wanted Foolio to be made from precious materials like gold, Nickel, Platinium etc... as according to polish proverb ''Speech is silver, silence is golden'' - yeah exactly, this is the reason Coolio who speaks a lot and giving commands to Foolio is made from silver and Foolio - is silent golden/amber idiot who obediently executes Coolios demands.
Thursday, 28 June 2012
Texturing Coolio 1
First stage of texturing Coolio.
Still to do: I want to apply some labels on the torso, placed eyes behind the goggles, some more scuff and dirt on the bottom exhaust, and perhaps some details inside the see-through mohawk.
Still to do: I want to apply some labels on the torso, placed eyes behind the goggles, some more scuff and dirt on the bottom exhaust, and perhaps some details inside the see-through mohawk.
Thursday, 21 June 2012
Coolio Model
Today I've finished stage of modelling the second character - Coolio. I may add some more details but I think texturing will do the job rather than additional wheeling and dealing with modeling.
Next one is UV map and texturing stage so will see how this will look at the final stage as have only a rough image of the characters textures in my mind...
Next one is UV map and texturing stage so will see how this will look at the final stage as have only a rough image of the characters textures in my mind...
Tuesday, 19 June 2012
Character Design
I've changed quite a lot in Foolios appearance but main idea remained same. With regards to Coolio I wanted him to be - yeah... Cool :) but keep similar character as Foolio - metal, robotic creature. It actually resemble a bit iron man but in a cartoony style. So far I've modeled his initial shape of the head and next will be torso.
Sunday, 17 June 2012
Welding
This is the sort of welding I was on about in the previous post.
And engine exhausts. Need to parcel out the welding details in some places and I'm ready to start texturing it. I also was thinking about adding some liquid animation in the Foolios body...will see cos tempting to do so.
And engine exhausts. Need to parcel out the welding details in some places and I'm ready to start texturing it. I also was thinking about adding some liquid animation in the Foolios body...will see cos tempting to do so.
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