Thursday, 23 August 2012

Motillo

One more extra character - barely noticeable in the film but still there:) I did Motillo in a really technical and sketchy way - basically I've traced the shape of the butterfly wing and apply the texture map on two sides of wing. Used gradient as a layer mask on both textures and inverted one to reveal second texture on the other side.














Due to the size I am not going to enhance the look of Motillo as I was going to do earlier just because the details will simply be not visible in the final shot :)

Wednesday, 15 August 2012

Beetle Texturing

Couldn't get my head around the texture painting inside modo and did it traditionally via uv maps in Photoshop instead. I am not going to work on details here as the beetle will be very small considering whole composition.

























Tuesday, 14 August 2012

Beetle paint problem





















I've encountered a problem I cannot jump over and stuck with my work, namely when I paint on a new png diffuse color or just try to create any painted map, the stroke I want to apply appears on all over the active mesh - I can't paint strokes I want. It does take a few seconds to get the color to be visible and it appears as I click on the mesh and not as I paint it. Have checked options but all seems to be ok...

Friday, 3 August 2012

Ivy leaves

Long time since y last upload due to side job but have squeezed some time and found a slot to do the temple vegetation. Obviously I not consider it as a final render as more texture details has to be applied especially on the right side of the temple and need to tweak the leaves so they are in a correct position.