Did update to my temple project and have added some roots and branches to the facade. Initialy wanted to make dead bald and pale roots but like the way sun reflecting texture details. Still few bits to do like dandling creepers over the entrance and ivy plant above, and some patches of moss around bottom of the trunk . Render time is reasonably low so far so some enhancements should be still ok.
Tuesday, 17 July 2012
Monday, 9 July 2012
Grass Test
Grass and vegetation has been created as a few single versions of weed, plant and grass clump and then slightly modified the copy of the same item, made density map for the hill to distribute a vegetation only for visible angles and made use of replicators settings.
Managed to decrease render time from 14:30 min to 2:35!!! :)Have lowered density and antialiasing options.
Managed to decrease render time from 14:30 min to 2:35!!! :)Have lowered density and antialiasing options.
Monday, 2 July 2012
Texturing Foolio 1
Finally have defined Foolios texture and materials he's made from. Have also applied some materials wear including corrosion and scratches. I wanted Foolio to be made from precious materials like gold, Nickel, Platinium etc... as according to polish proverb ''Speech is silver, silence is golden'' - yeah exactly, this is the reason Coolio who speaks a lot and giving commands to Foolio is made from silver and Foolio - is silent golden/amber idiot who obediently executes Coolios demands.
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