Thursday, 23 August 2012

Motillo

One more extra character - barely noticeable in the film but still there:) I did Motillo in a really technical and sketchy way - basically I've traced the shape of the butterfly wing and apply the texture map on two sides of wing. Used gradient as a layer mask on both textures and inverted one to reveal second texture on the other side.














Due to the size I am not going to enhance the look of Motillo as I was going to do earlier just because the details will simply be not visible in the final shot :)

Wednesday, 15 August 2012

Beetle Texturing

Couldn't get my head around the texture painting inside modo and did it traditionally via uv maps in Photoshop instead. I am not going to work on details here as the beetle will be very small considering whole composition.

























Tuesday, 14 August 2012

Beetle paint problem





















I've encountered a problem I cannot jump over and stuck with my work, namely when I paint on a new png diffuse color or just try to create any painted map, the stroke I want to apply appears on all over the active mesh - I can't paint strokes I want. It does take a few seconds to get the color to be visible and it appears as I click on the mesh and not as I paint it. Have checked options but all seems to be ok...

Friday, 3 August 2012

Ivy leaves

Long time since y last upload due to side job but have squeezed some time and found a slot to do the temple vegetation. Obviously I not consider it as a final render as more texture details has to be applied especially on the right side of the temple and need to tweak the leaves so they are in a correct position.





































Tuesday, 17 July 2012

Branches and roots

Did update to my temple project and have added some roots and branches to the facade. Initialy wanted to make dead bald and pale roots but like the way sun reflecting texture details. Still few bits to do like dandling creepers over the entrance and ivy plant above, and some patches of moss around bottom of the trunk . Render time is reasonably low so far so some enhancements should be still ok.     

Monday, 9 July 2012

Grass Test

Grass and vegetation has been created as a few single versions of weed, plant and grass clump and then slightly modified the copy of the same item, made density map for the hill to distribute a vegetation only for visible angles and made use of replicators settings.























Managed to decrease render time from 14:30 min to 2:35!!! :)Have lowered density and antialiasing options.

Monday, 2 July 2012

Texturing Foolio 1

Finally have defined Foolios texture and materials he's made from. Have also applied some materials wear including corrosion and scratches. I wanted Foolio to be made from precious materials like gold, Nickel, Platinium etc... as according to polish proverb ''Speech is silver, silence is golden'' - yeah exactly, this is the reason Coolio who speaks a lot and giving commands to Foolio is made from silver and Foolio  - is silent golden/amber idiot who obediently executes Coolios demands.